Instructional Designer·Learning Experience Designer·Training & Development Professional
Creating Practical Learning That Empowers People
I design practical learning experiences that help people build confidence, solve real-world problems, improve performance, and successfully apply new knowledge.
Learning & Wellness Support Specialist, Friends For All
Studying
M.S. Instructional Design and Technology, University of Memphis
Focus
Practical, accessible, performance-driven design
Selected work
Featured Learning Experiences
Real projects from community education, corporate technical training, and graduate instructional design work — each documented with the analysis and decisions behind it.
Graduate Instructional Design Project — University of Memphis
A longer, more scaffolded course on ethical and inclusive AI use in online teaching, built in Rise 360 with a custom Storyline 360 branching scenario embedded where decision practice was needed.
A streamlined Rise 360 course helping adult community learners build confidence using public transportation in Memphis, with interactions chosen to reduce cognitive load rather than to demonstrate complexity.
Articulate Storyline 360 + Original Voice Narration
Data Pump Technical Training
InvoiceCloud
A short Storyline 360 technical course on Data Pump for employees supporting municipal billing and payment processes, with narration I wrote and recorded myself.
Learning design grounded in real work, real constraints, and real people.
I'm an instructional designer whose work sits where corporate software training, customer education, and community health education meet. That combination taught me something specific: learning only counts when someone can use it under pressure, in their actual environment, with the time they actually have.
My process starts with analysis, not authoring. I ask what performance needs to change, whether learning is the right lever, and how we'll know it worked. Then I design the smallest, clearest experience that gets there — a Rise course, a branching scenario, a facilitated workshop, or sometimes a one-page job aid.
I'm completing a M.S. Instructional Design and Technology at the University of Memphis (Expected December 2026), and I bring that research directly into practice: accessibility as a design requirement, evidence over habit, and evaluation planned before development begins.
ADDIE and backward design applied to real performance problems.
Learning Experience Design
Structure, pacing, and interaction designed around the learner's context.
Curriculum Development
Objective mapping and sequencing across multi-session programs.
Adult Learning
Design that builds on existing experience and respects limited time.
eLearning
Self-paced modules, software walkthroughs, and scenario-based practice.
Instructor-Led Training
Workshop structure, facilitator guides, and practice-first sessions.
Articulate Storyline 360
Branching scenarios and slide-layer interactions built when the objective calls for them.
Articulate Rise 360
Responsive course builds with task-sized lessons.
Tovuti LMS
Course setup, interactive content, assessments, and learner-engagement activities.
Technical Writing
Software documentation and performance support for complex platforms.
Voice Narration & Multimedia
Script development and recorded narration for technical and software training.
Performance Consulting
Separating training needs from process, information, and resource gaps.
How I think
Finished projects show what I made. This shows how I get there.
Most instructional design problems are decided long before anyone opens an authoring tool. These are eight questions that guide my approach to instructional design.
01
Audience analysis
"Who is actually doing this work, and what makes it hard for them?"
I start with the people, not the content. Experience level, working conditions, motivation, language, and available time all change what a solution can look like.
02
Needs assessment
"Is this actually a learning problem?"
Before designing, I separate skill gaps from process, information, tooling, and resource gaps. Sometimes the most useful recommendation is documentation rather than a course.
03
Instructional strategy
"What has to happen in the learner's head for this to transfer?"
I choose the strategy the outcome requires — demonstration, guided practice, scenario, or reference material — rather than defaulting to a familiar format.
04
Learning objectives
"What will they be able to do, observably?"
Objectives are written as behaviors that someone could watch and verify. If it cannot be observed, it cannot be assessed or improved.
05
Interaction selection
"Does this interaction serve the objective?"
Complexity is a cost paid by the learner. I add it when the objective requires decision practice, and I leave it out when it would compete with the content.
06
Cognitive load
"How much effort does the task already require?"
When the subject matter is demanding, the course itself has to get out of the way. Predictable navigation and focused visuals are design decisions, not shortcuts.
07
Evaluation
"How will we know it worked?"
Measures are agreed on with stakeholders before development starts, spanning reaction, learning, behavior, and program-level outcomes.
08
Reflection
"What would I change next time?"
Reviewing earlier work honestly — including choices I would make differently today — is part of how the next project gets better.
My design philosophy
Six commitments that shape every decision I make.
These aren't slogans. Each one changes something concrete about how a project gets built.
My instructional design practice continues to grow through graduate study, applied project work, and ongoing professional development. I design across eLearning, custom interactions, technical training, and documentation — choosing the format the performance need actually calls for.
Additional learning experiences and work samples may be added over time.
Graduate Instructional Design Project — University of Memphis
A longer, more scaffolded course on ethical and inclusive AI use in online teaching, built in Rise 360 with a custom Storyline 360 branching scenario embedded where decision practice was needed.
Key design decisions
Orientation scaled to course complexity
Concepts introduced before application
Storyline used only where Rise could not carry the objective
A streamlined Rise 360 course helping adult community learners build confidence using public transportation in Memphis, with interactions chosen to reduce cognitive load rather than to demonstrate complexity.
Articulate Storyline 360 + Original Voice Narration
Data Pump Technical Training
InvoiceCloud
A short Storyline 360 technical course on Data Pump for employees supporting municipal billing and payment processes, with narration I wrote and recorded myself.
I'm currently open to Instructional Designer, Learning Experience Designer, Curriculum Developer, and Learning & Development roles. If you're hiring, I'd welcome the conversation.