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Memphis, Tennessee

Matthew Bolton

Instructional DesignerLearning Experience DesignerTraining & Development Professional

Learning people can use at work

I design courses, practice activities, and job aids that help people do their work.

Currently
Learning & Wellness Support Specialist, Friends For All
Studying
M.S. in Instructional Design and Technology, University of Memphis
Focus
Practical, accessible, performance-driven design

Selected work

Featured Learning Experiences

Here are some of the courses, interactions, and prototypes I have built, along with the decisions behind them.

Nova AI learning and performance coach logoAI Performance Support

AI Performance Support Prototype

Nova — AI Learning & Performance Coach

Zapier Chatbot + Approved Procedures

An AI performance-support tool with scenario practice, coaching, procedure help, and on-demand support. Nova is also used inside the NovaDesk Storyline course.

  • AI Performance Support
  • Scenario-Based Learning
  • Adaptive Coaching
View Case Study
NovaDesk customer-support software interface with a customer search form and Nova support panelTechnical Training

Articulate Storyline 360

NovaDesk: Account Security Escalation

Technical Software Training / Performance Assessment

A Storyline 360 course that teaches a customer-support escalation workflow through demonstration, guided practice, and an independent performance assessment. Learners can also use a case-triage job aid and Nova for additional help.

  • Articulate Storyline 360
  • Technical Training
  • Software Simulation
  • Performance Assessment
  • Performance Support
  • Accessibility
Opening cover image from the Ethical and Inclusive AI in Online Course Design course, showing a glowing AI network on a tableteLearning / Articulate Rise 360

Articulate Rise 360 + Storyline 360

Ethical and Inclusive AI in Online Course Design

Graduate Instructional Design Project — University of Memphis

A longer, more scaffolded course on ethical and inclusive AI use in online teaching, built in Rise 360 with a custom Storyline 360 branching scenario embedded where decision practice was needed.

  • Articulate Rise 360
  • Articulate Storyline 360
Opening cover image from the Memphis public transportation course, showing two riders waiting at a MATA bus stopeLearning / Articulate Rise 360

Articulate Rise 360

Navigating Public Transportation in Memphis: A Guide for Riding MATA

Community Education — Friends For All

A streamlined Rise 360 course helping adult community learners build confidence using public transportation in Memphis, with interactions chosen to reduce cognitive load rather than to demonstrate complexity.

  • Articulate Rise 360

Professional summary

What I work on

I'm an instructional designer with experience in corporate software training, customer education, and community health education. I focus on making learning useful, clear, and realistic for the people who need it.

My process starts with analysis, not authoring. I ask what needs to change, whether training is actually the right solution, and how we'll know it worked. Then I design the simplest approach that fits the need — whether that's a Rise course, a branching scenario, a facilitated workshop, or a one-page job aid.

I'm completing a M.S. in Instructional Design and Technology at the University of Memphis (Expected December 2026), and I use what I learn there in my work: accessibility treated as a design requirement, evidence over habit, and evaluation planned before development starts.

Read my full story

Areas of expertise

From analysis to evaluation

Instructional Design

Choosing a design approach that fits the real performance problem.

Learning Experience Design

Structure, pacing, and interaction designed around the learner's context.

Curriculum Development

Objective mapping and sequencing across multi-session programs.

Adult Learning

Design that builds on existing experience and respects limited time.

eLearning

Self-paced modules, software walkthroughs, and scenario-based practice.

Instructor-Led Training

Workshop structure, facilitator guides, and practice-first sessions.

Articulate Storyline 360

Branching, variables, conditional logic, scoring, states, and custom interactions built when the objective calls for them.

Articulate Rise 360

Responsive course builds with task-sized lessons.

Tovuti LMS

Course setup, interactive content, assessments, and learner-engagement activities.

Technical Writing

Software documentation and performance support for complex platforms.

Voice Narration & Multimedia

Script development and recorded narration for technical and software training.

Performance Consulting

Separating training needs from process, information, and resource gaps.

How I think

How I make design decisions

Most instructional design problems are decided before anyone opens an authoring tool. These are eight questions that guide my work.

  1. Audience analysis

    "Who is actually doing this work, and what makes it hard for them?"

    I start with the people, not the content. Experience level, working conditions, motivation, language, and available time all change what a solution can look like.

  2. Needs assessment

    "Is this actually a learning problem?"

    Before designing, I separate skill gaps from process, information, tooling, and resource gaps. Sometimes the most useful recommendation is documentation rather than a course.

  3. Instructional strategy

    "What has to happen in the learner's head for this to transfer?"

    I choose the strategy the outcome requires — demonstration, guided practice, scenario, or reference material — rather than defaulting to a familiar format.

  4. Learning objectives

    "What will they be able to do, observably?"

    Objectives are written as behaviors that someone could watch and verify. If it cannot be observed, it cannot be assessed or improved.

  5. Interaction selection

    "Does this interaction serve the objective?"

    Complexity is a cost paid by the learner. I add it when the objective requires decision practice, and I leave it out when it would compete with the content.

  6. Cognitive load

    "How much effort does the task already require?"

    When the subject matter is demanding, the course itself has to get out of the way. Predictable navigation and focused visuals are design decisions, not shortcuts.

  7. Evaluation

    "How will we know it worked?"

    Measures are agreed on with stakeholders before development starts, covering reaction, learning, behavior, and program-level outcomes.

  8. Reflection

    "What would I change next time?"

    Reviewing earlier work honestly — including choices I would make differently today — is part of how the next project gets better.

My design philosophy

How I approach a project

A few simple ideas guide how I plan and build a project.

  • Practical

    If learners can't use it in real life, it isn't finished. Each activity should connect to something they need to do.

  • Inclusive

    People bring different experience, language, and circumstances. The design should make it easier for more people to take part.

  • Accessible

    Plain language, clear structure, and readable design are part of the work from the first storyboard.

  • Use evidence

    I use learning research and learner feedback instead of relying only on familiar formats.

  • Keep it useful

    People engage when the material is relevant and the amount of practice fits the task.

  • Focus on the job

    The main question is whether people can do the work better after the learning.

Design principles

Five things I keep in mind

The work is usually decided before development starts.

  1. Prioritize practical use

    If a learner cannot use it the next day, the design is not finished.

  2. Keep interactions useful

    Use more complex interactions only when they help learners practice or understand something better.

  3. Match support to the task

    Give people the amount of explanation and practice the task requires.

  4. Start with the learner

    Make choices based on who will use the learning and what their work is like.

  5. Reflective practice

    Reviewing earlier work honestly is how the next version gets better.

How I design learning

A process shaped by the problem

I choose a process based on the people, the work, the timeline, and what needs to change.

  1. Understand
  2. Plan
  3. Build
  4. Test
  5. Improve

The activities may overlap, repeat, or change depending on the project.

Professional development

Continuing to build my skills

My instructional design practice continues to grow through graduate study, applied project work, and ongoing professional development. I design across eLearning, custom interactions, technical training, and documentation — choosing the format the performance need actually calls for.

See the full portfolio

Project gallery

See the work and the decisions behind it

Courses, interactions, prototypes, and case studies showing how different learning problems were approached.

NovaDesk customer-support software interface with a customer search form and Nova support panel

Articulate Storyline 360

NovaDesk: Account Security Escalation

Technical Software Training / Performance Assessment

A Storyline 360 course that teaches a customer-support escalation workflow through demonstration, guided practice, and an independent performance assessment. Learners can also use a case-triage job aid and Nova for additional help.

Key design decisions

  • Watch It, Try It, and Do It structure
  • Guided practice before independent performance
  • Completion-based performance assessment

Storyline skills

  • Software Simulation
  • Screen Recording
  • Zoom Regions
  • Hotspots
  • Triggers
  • Variables
  • Slider Interaction
  • Text Entry
  • Slide Layers
  • Closed Captions
  • Accessible Video Controls
  • Alternative Text
  • Semantic Text Styles
  • Accessibility QA
  • Performance Assessment
  • Performance Support
Opening cover image from the Ethical and Inclusive AI in Online Course Design course, showing a glowing AI network on a tablet

Articulate Rise 360 + Storyline 360

Ethical and Inclusive AI in Online Course Design

Graduate Instructional Design Project — University of Memphis

A longer, more scaffolded course on ethical and inclusive AI use in online teaching, built in Rise 360 with a custom Storyline 360 branching scenario embedded where decision practice was needed.

Key design decisions

  • Orientation scaled to course complexity
  • Concepts introduced before application
  • Storyline used only where Rise could not carry the objective

Tools

  • Articulate Rise 360
  • Articulate Storyline 360
Opening cover image from the Memphis public transportation course, showing two riders waiting at a MATA bus stop

Articulate Rise 360

Navigating Public Transportation in Memphis: A Guide for Riding MATA

Community Education — Friends For All

A streamlined Rise 360 course helping adult community learners build confidence using public transportation in Memphis, with interactions chosen to reduce cognitive load rather than to demonstrate complexity.

Key design decisions

  • Straightforward, repeated interaction patterns
  • Plain language throughout
  • Focused practice instead of extra content

Tools

  • Articulate Rise 360

Professional highlights

Selected experience and capabilities

Corporate software training
Software and process training for employees, customers, and business partners at InvoiceCloud.
Technical writing
Long-form software documentation and performance support created for a complex SaaS platform.
Community education
Rise 360 courses for adult clients with varied literacy, technology experience, and access needs.
Custom eLearning
Storyline 360 branching scenarios and exploratory interactions using variables, conditional logic, scoring, and states.
Voice narration
Scripted and recorded narration for technical training.
Graduate study
M.S. in Instructional Design and Technology, University of Memphis (expected December 2026).
Adult learning
Design that builds on existing experience rather than talking past it.
Curriculum development
Objective mapping and sequencing across multi-session programs.
Performance support
Determining when documentation serves the need better than a course.
Facilitation
Live sessions and facilitator guides that support consistent delivery.

I can help analyze a performance problem, design a solution, build it, and check whether it worked.

Start a conversation

Get in touch

Would you like to talk about a role?

I'm open to Instructional Designer, Learning Experience Designer, Curriculum Developer, and Learning & Development roles. If you have a role in mind, I'd be glad to talk.